Hola! I have been playing with illustrator a lot lately. This was something I put together yesterday for fun. Sometime long ago in my blog, I posted a sketch of a Volkswagen GTI that I did while sitting in a parking garage. I used that sketch for the inspiration of this illustration. I chose the color palette for the background gradient by referencing the German flag. I am very happy with the way this piece turned out. I am glad that I revisited this sketchbook drawing and created a developed illustration from it. P.S. these are really fun cars!
Welcome! My name is Jonathan Kaplan. I am a Designer, Animator, 3D Artist, Graphic Specialist, Web Guru, Illustrator, Painter, and overall Creative Consultant. Currently I work in the Architecture and Interior Design Industry as a 3d Artist and Animator but I am also interested in Marketing, Special Effects, Game Design, Film, Animation, and Music. This is my work and inspiration. Checkout my company website www.kaplandesignlabs.com or email me at jonakap1@gmail.com :)
Donate to the Blog
By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.
Wednesday, May 30, 2012
Monday, May 28, 2012
Sketchbook Highlights: May 2012
Hello! So I have about 10 different sketchbooks I am always working out of since I can't seem to keep the same one with me for an extended period of time so these are the highlights of my May sketches. I have been drawing a lot more lately so expect more to come. Enjoy!
Thursday, May 24, 2012
3ds Max Plugin Review: Swift 3D MAX 4, Converting 3D Models to 2D Vector Illustrations
Product: Swift 3D MAX 4 plugin
Company: Electric Rain
Purpose: Converting 3D models into 2D Vector Illustrations
My boss recently purchased a new plugin for me. It is called "Swift 3D MAX 4." It has many different applications packaged together that do not come standard with 3ds Max. There seems to be some valuable uses for it such as creating export options for .SWF and Flash to make embed-able turntable renders for websites; however, there is a specific application that I am using it for. Swift 3D MAX enables you to take a 3D model, fully textured and lit, and convert it to a 2D Vector Illustration and Illustrator file (.ai) This is what I will be giving you insight on.
Swift 3D MAX works like Mental Ray and Vray in the sense that it is a stand-alone Render Engine. It automatically converts objects, textures, and lighting into a 2D Vector rendition with a few clicks. So far, I have found that when attempting to take a Vray scene and convert it into a Swift 3D MAX (.ai file) scene, the plugin does not seem to be cross compatible; however, Scanline and Mental Ray scenes seem to work fine.
The quality of the results of this 3D to 2D conversion are mixed depending on how complex you want the illustration to be. For example, the results seem to be pretty strong if you just want an illustration using 1-2 shades. The more shade passes you want, the more complex the illustrator file becomes and the harder it becomes to get a satisfactory illustration with this method.
Up to 4 shades seems to work pretty well although the illustrator file becomes quite complex and flat. A major problem I have encountered is when I want to do a full color conversion, or start using gradients instead of just flat colors. When doing a full color conversion, for some reason the wire frame translates into the vector image which looks terrible. The gradient looks okay for the "area gradient" render but it is not the quality my superiors expect out of the work. There is another gradient option for "mesh gradient" which looks great in preview mode; however, the file will not open at all in illustrator making it useless if you need a vector file instead of just a JPG render. Here are some renders so you can see my results for yourself :)
Company: Electric Rain
Purpose: Converting 3D models into 2D Vector Illustrations
My boss recently purchased a new plugin for me. It is called "Swift 3D MAX 4." It has many different applications packaged together that do not come standard with 3ds Max. There seems to be some valuable uses for it such as creating export options for .SWF and Flash to make embed-able turntable renders for websites; however, there is a specific application that I am using it for. Swift 3D MAX enables you to take a 3D model, fully textured and lit, and convert it to a 2D Vector Illustration and Illustrator file (.ai) This is what I will be giving you insight on.
Swift 3D MAX works like Mental Ray and Vray in the sense that it is a stand-alone Render Engine. It automatically converts objects, textures, and lighting into a 2D Vector rendition with a few clicks. So far, I have found that when attempting to take a Vray scene and convert it into a Swift 3D MAX (.ai file) scene, the plugin does not seem to be cross compatible; however, Scanline and Mental Ray scenes seem to work fine.
The quality of the results of this 3D to 2D conversion are mixed depending on how complex you want the illustration to be. For example, the results seem to be pretty strong if you just want an illustration using 1-2 shades. The more shade passes you want, the more complex the illustrator file becomes and the harder it becomes to get a satisfactory illustration with this method.
Up to 4 shades seems to work pretty well although the illustrator file becomes quite complex and flat. A major problem I have encountered is when I want to do a full color conversion, or start using gradients instead of just flat colors. When doing a full color conversion, for some reason the wire frame translates into the vector image which looks terrible. The gradient looks okay for the "area gradient" render but it is not the quality my superiors expect out of the work. There is another gradient option for "mesh gradient" which looks great in preview mode; however, the file will not open at all in illustrator making it useless if you need a vector file instead of just a JPG render. Here are some renders so you can see my results for yourself :)
Original 3D/ Vray Render
Single Color Conversion
Two Color Conversion
Four Color Conversion
Area Gradient Conversion
You might be thinking this looks pretty impressive for converting a 3D model into a vector illustration using 3ds Max, and I agree if you are just trying to make illustrations of your 3D models for personal use; however, if you are using this for professional work I do not find the results to be stunning as would be expected if you are getting paid for something like this or if you are trying to sell one of these illustrations for use in a magazine for example. My art director, Bryant Arnold, suggested that I make a composite of all these different styles to see if we can get something that would be satisfactory and this was my attempt:
Composite Illustration
As you can see this composite looks much better than any of the previous renders on their own; however, this took about an hour to put together on top of having to do 9 different renders to achieve this composite and it is still a little shy of the quality we would expect if we were going to sell this illustration.
The Final Verdict:
None of the above renders have outlines but there is an option to add outlines to the illustrations; however, it tends to make the images look kind of 1980's ish which is not what we are going for.
The Good: All and all the Swift 3D MAX plugin is a pretty valuable tool for translating a 3D model into a 2D Scalable Vector Illustration and seems to be the best program for this application I have been able to find to date. The render time tends to be pretty low which is very nice. If you are the kind of 3D artist that has no actual illustration skills, this is a great tool for you; however, if you are like me and you are a diverse artist capable of 3D modeling and illustration, just doing the illustration from scratch in illustrator is probably a better option for you to get the best results. On the other hand, if you just want a quick vector illustration and you already have a 3D model of what you wish to illustrate then this can be a quick, decent solution.
The Bad: Some of the more complex illustrations and file formats will not open which makes them useless. Vector files are very complex and unorganized. Illustrations can feel "flat." If you want a top quality illustration, it is not possible to achieve the result unless you composite several files together which kind of defeats the purpose of using this shortcut rather then just illustrating from scratch.
Keep in mind this review primarily pertains to the plug-in's 3d to 2d Vector applications. If I were going to assign a 1-5 ranking to this plugin I would give it a 3 out of 5. It is a valuable tool for making quick illustrations using 3D models but I just think it can be better. If you are going to pay hundreds of dollars for this I do not think that perfection is so much to ask for. On the other hand, if you want quick, simple illustrations with Clip Art quality made from 3D models this is a great tool. It also comes with more features/ uses then discussed in this review. If you want to check it out for yourself, you can download a trial version:
Electric Rain: http://www.erain.com/products/plug-ins/
This Semi-Truck model was purchased from:
Evermotion: http://www.evermotion.org
Monday, May 7, 2012
Logo, Branding, & Corporate Identity Concepts: Melon Dive Recordings - Las Vegas, NV
I was recently asked to do some logo design and branding for a local recording studio in Las Vegas. The name of the studio is Melon Dive Recordings. This was my first crack at the project without much art direction from the client. I think that I was able to achieve a modern, unique design that incorporates the "melon" theme through the use of color. I also did a 3D version of the initials of the company to play with branding elements. This was the first draft/ approach so expect to see more from this project in the future :)
For this project I used Photoshop, 3Ds Max, Mental Ray, and Fur (for the grass effect)
For this project I used Photoshop, 3Ds Max, Mental Ray, and Fur (for the grass effect)
Labels:
2d type,
3d,
3ds max,
branding,
corporate identity,
fur,
glow,
gradient,
graphic design,
grass,
illustration,
logo,
marketing package,
melon dive,
mental ray,
options,
photoshop,
recording studio,
typography,
watermelon
Robot Rock - Modeling for Fun
I did this 3D Model for some practice and for fun. I have had this robot/ pencil sharpener/ toy for a long time and I decided to model it in 3D. For this project I used 3DS Max and Mental Ray.
Anubis - A Burning Man Monument: Rendering, Texturing, & Lighting Techniques
Last year, I was lucky enough to attend what I like to call the biggest art project in the world. At Burning Man 2011 there was an amazing, massive monument of a Trojan Horse built by Dan Fox. Like most art at Burning Man, this statue was "combustible," meaning that it is burned down during the festival. Seeing a 40ft tall Trojan Horse replica burn to nothing was truly an amazing experience. This was something that took hundreds of people and hours to build. It was truly an inspiring experience.
A couple of months ago I was made aware of the new project that Dan Fox is spear heading for Burning Man 2012. This is bigger and more elaborate. It is a statue of Anubis over 50ft tall. People can climb a spiral staircase from the bottom of the monument all the way up to a look out tower in the hollowed out head of the statue. Needless to say after seeing Dan's project last year I was eager to volunteer. Lucky for me Dan was in need of someone to help with the 3D design portion of the project. He already had a good model which he built in Google Sketch Up. What he needed from me was to texture, light, and render the 3D Model to make high quality renders which he could use for the necessary presentations that it takes to get a project like this off the ground. It was a lot of fun working on this project and the results are great. Mr. Fox was very pleased with the results and it served as an accurate guide for what finished lighting, painting, and construction would look like. Check it out!
Trojan Horse, Burning Man 2011 Night Time
Original Google Sketch-Up Rendering by Dan Fox:
My Renderings:
Texturing & Lighting done with Maya 2010. Renders generated with Mental Ray.
Subscribe to:
Posts (Atom)
Donate to the Blog
By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.