Welcome! My name is Jonathan Kaplan. I am a Designer, Animator, 3D Artist, Graphic Specialist, Web Guru, Illustrator, Painter, and overall Creative Consultant. Currently I work in the Architecture and Interior Design Industry as a 3d Artist and Animator but I am also interested in Marketing, Special Effects, Game Design, Film, Animation, and Music. This is my work and inspiration. Checkout my company website www.kaplandesignlabs.com or email me at jonakap1@gmail.com :)
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Wednesday, February 24, 2010
3D Hotel Room
**Post Updated 08/26/2012 I never ended up posting the final results of this project in 2010 when I came back to it and finished it and I recently found the files. The top two images were the most recent renders done in 2010, one with depth of field and one without. Enjoy!**
Wow. This is a testament to what a few hours of revisiting a past project can develop into. Since I turned this in for a grade I have learned about something called mental ray. For people who know 3D/ Maya, it would sound stupid in a professional environment to admit to not knowing what mental ray is. Mental Ray enables realistic light gathering and shadow formations on objects in a scene. For this scene I set the ray tracing to production quality and turned on both global illumination and final gather. I also re-textured everything with a mental ray material. I deleted a couple of lights and added some. Last but not least, I spent some time re-modeling the champagne glasses using the EP curve tool and added the balcony to give more realistic depth and prevent the cramped feeling I had before. Sometimes its better off not showing reference photos with the scene for this kind of a project but for once I feel like my render is closer to the real pic then the one I turned in for the class project.
Labels:
3d,
art,
blur,
cg,
depth of field,
design,
furniture,
glass,
hotel room,
interior,
lighting,
Maya modeling,
ncloth,
palms,
rendering,
texturing,
visualization
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