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Showing posts with label Lamp. Show all posts
Showing posts with label Lamp. Show all posts

Wednesday, October 3, 2012

3d Architectural Interior Visualization Renderings: High Resolution Brick Condo with Advanced Lighting Techniques

A few entries ago I posted some interior renders of a condo/ loft living room with white brick textured walls and hard wood floors featuring some advanced lighting techniques/ effects. I revisited the project this week to make some minor changes to the scene and to create some high resolution renderings to improve the overall image and detail quality. I know that unless specified by a client or instructor your natural instinct would be to just leave the default aspect ratio within the 3d software when creating renders. Don't do it! And if you do make sure you go back later and increase the resolution to at least HD 720 (if you have a day to do 1 render at a time bump it up to 4000). If you don't want to post renders that large on your site it is always better to at least create the image in a higher resolution and shrink it down as needed in Photoshop. You will be amazed at the quality difference of the images. This cuts down on blur, speckles, artifacts, and all those annoying little problems that occur when creating 3d renders. Enjoy!






Created with 3ds Max & Menal Ray. All Rights Reserved.


Thursday, September 27, 2012

The Magic Lamp: Concept Sheet, Drawing, 3D Model, & Turntable

This is a project I created a little over a month ago. For this project I used 3ds Max and Mental Ray for modeling, texturing, lighting, and rendering. This project demonstrates concept art, traditional drawing, vector art, and 3d art. The Magic Lamp was done as a skills test to showcase my ability to take an idea and develop it from concept to polished artwork. Initially I was just going to do a sketch and create a 3d Model & Turntable Rendering of it but instead I decided to do a full concept sheet featuring a variety of different spouts, tops, handles, and styles. Then I chose my favorite sketch from the concept sheet and developed it into a finished drawing including a logo to show its possible application as commercial art. From there I decided to do a stylized vector version to display my skills in not only traditional drawing but to show my proficiency in Adobe Illustrator as well. Once all of these elements were done I then went on to model The Magic Lamp in 3ds Max. After the 3d Model was completed I created a scene with emulated studio lighting to place the object in where I proceeded to texture it with a "gold" finish. I decided to add the ruby's for extra pizzazz. Once I was happy with the rendering I animated a turntable to show the consistency of the mesh and texture from all 360 degrees. I was extremely happy with the results and this project ended up being perfect to show my full creative process for my portfolio. My advice to you is when you are working on a project, push yourself as hard as you can to go above and beyond your own expectations. You may end up surprising yourself! Always be your own number one critic :)








Project created with 3ds Max & Mental Ray. For commercial or non-profit use please contact jonakap1@gmail.com for details.

www.kaplandesignlabs.com

Donate to the Blog

By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.