Pro Tip: Save render time by making your color variations in Photoshop using the Hue/ Saturation Tool.
Welcome! My name is Jonathan Kaplan. I am a Designer, Animator, 3D Artist, Graphic Specialist, Web Guru, Illustrator, Painter, and overall Creative Consultant. Currently I work in the Architecture and Interior Design Industry as a 3d Artist and Animator but I am also interested in Marketing, Special Effects, Game Design, Film, Animation, and Music. This is my work and inspiration. Checkout my company website www.kaplandesignlabs.com or email me at jonakap1@gmail.com :)
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Friday, January 10, 2014
Happy New Years 2014: 3d typography
I know its a little late but I forgot to post these when I made them for New Years 2014. They made it to the Facebooks and Twitters but not Blogger so here you go!
Labels:
3d photo studio,
3d type,
advertising,
blue,
cgi,
Contrast,
flier,
happy new years,
Hue,
message,
new years eve,
orange,
party,
promo,
Purple,
rendering,
Saturation,
Studio Lighting,
texturing,
typography
Friday, December 27, 2013
New Limted Edition Prints in Store! Retro/ Vintage Apple & Macintosh Faux Product Posters
I wanted to announce that I now have prints available on my Etsy store of the Apple & Macintosh faux advertisements I made a while back which were featured on my blog at an earlier point.
They have received a warm welcoming since posting. They are all signed and numbered limited editions.
As a reminder if you didn't see the original posts all artwork are original vector tributes to different art styles and decades. The Bondi iMac is done in the style of a psychedelic 1960's concert poster, the 1st generation iPod is done in an Art Deco inspired Early 1900's Print Advertisements, and the Macintosh Plus is an homage to the style and artwork of the 1980's. All artwork features original prices, release dates, and specs of featured illustrated products.
Check it out!
https://www.etsy.com/shop/KaplanDesignLabs
They have received a warm welcoming since posting. They are all signed and numbered limited editions.
As a reminder if you didn't see the original posts all artwork are original vector tributes to different art styles and decades. The Bondi iMac is done in the style of a psychedelic 1960's concert poster, the 1st generation iPod is done in an Art Deco inspired Early 1900's Print Advertisements, and the Macintosh Plus is an homage to the style and artwork of the 1980's. All artwork features original prices, release dates, and specs of featured illustrated products.
Check it out!
https://www.etsy.com/shop/KaplanDesignLabs
Labels:
2d,
60's,
80's style,
apple,
archival,
Art Deco,
digital,
e-commerce,
etsy,
illustrations,
inkjet,
Lasers,
limited edition,
macintosh,
original,
print,
prints,
store,
tron,
vector
Monday, December 16, 2013
Using 3d / CGI (or the illusion of) for presenting your work
I wanted to do a quick post about presenting artwork by using 3d software to make your portfolio shine above the rest. A long ways back I wrote an article about how presentation is your portfolio is just as important as the work/ content in your portfolio.
http://jonathankaplan.blogspot.com/2012/02/portfolio-updates-presentation-tips.html
This is an extension to that advice. Below are images that I put together which showcase some of my 2d artwork using 3d compositions to bring the artwork to life:
http://jonathankaplan.blogspot.com/2012/02/portfolio-updates-presentation-tips.html
This is an extension to that advice. Below are images that I put together which showcase some of my 2d artwork using 3d compositions to bring the artwork to life:
As you can see, presenting your artwork in simple 3D compositions can really make your work stand out. Most art directors go through hundreds of portfolios a day. Use techniques like this to make the cut.
If you do not know how to use 3d software, try something like this:
I made this piece %100 in photoshop (artwork itself was done in illustrator and photoshop.)
You don't need to be a 3d artist to creatively showcase your work, you just need to be creative with the tools you have available!
If you can't be bothered with this kind of stuff or would like me to do it for you shoot me an email for a quote.
If you found this information helpful please consider donating to the blog so that I can continue to offer free advice and do so on a more regular basis...
Tuesday, October 22, 2013
Sketching and Painting Hikes: Landscape Painting, Drawing, and Sketching at Red Rock Canyon National Conservation Area
For a little more than six months now I have been assisting my wife, who is employed as an Interpretive Naturalist at Las Vegas' local hiking and general outdoor mecca, Red Rock Canyon.
Basically, Liz leads a group of visitors on short hikes to some of Red Rock Canyon's most scenic areas where during the walk Liz will give a series of lectures on the history, plants, wildlife, and the climate of the South Western Mojave Desert. Once we arrive at the destination, I give instruction, tips, and tricks to give hike-goers an introduction to how to sketch, draw, and paint Landscapes as well as the basics of drawing wildlife and plants.
The event is in the process of being elaborated upon in which rather than giving just an introduction to Landscape Painting and Drawing during the course of a single hike we will actually work on developing a finished composition over the course of 2 or 3 outings.
Below are a few pictures of some of the fun we had at our last outing, as well as Liz doing her thing!
Basically, Liz leads a group of visitors on short hikes to some of Red Rock Canyon's most scenic areas where during the walk Liz will give a series of lectures on the history, plants, wildlife, and the climate of the South Western Mojave Desert. Once we arrive at the destination, I give instruction, tips, and tricks to give hike-goers an introduction to how to sketch, draw, and paint Landscapes as well as the basics of drawing wildlife and plants.
The event is in the process of being elaborated upon in which rather than giving just an introduction to Landscape Painting and Drawing during the course of a single hike we will actually work on developing a finished composition over the course of 2 or 3 outings.
Below are a few pictures of some of the fun we had at our last outing, as well as Liz doing her thing!
We are currently discussing starting a blog dedicated to the "sketching/ painting" hikes for posting news, updates, and artwork from each future event. I will also continue to post updates here at http://jonathankaplan.blogspot.com
If you would like to sign up for one of Liz's next hikes ( the next one is a historical sketching hike at the Willow Springs trail-head on Saturday 10/26/2013 ) call (702) 515-5367
Labels:
acrylic,
Calico Basin,
conservation,
drawing,
graphite,
hiking,
historical,
inking,
landscapes,
las vegas,
meadow,
outdoors,
painting,
plants,
red rock canyon,
Red Springs,
sketching,
walking,
wildlife
Wednesday, October 9, 2013
Error Code Adventures: Setting up (and making it work) a Render Farm with Maya, Mental Ray, and Backburner
@kaplandesignlab and I at the office today. Err, render farm. :) #TheGreatMigration pic.twitter.com/0ldJ9Y4dO9
— Kevin G. Schmidt (@kevingschmidt) October 5, 2013
Very recently I was contacted by a producer who is working on a feature animated movie that wanted me to act as a consultant for the creation of the Production Trailer for the film. Apparently I am one of few people in Nevada with the technical knowledge/ experience for setting up reliable, fast performing Render Farms (within a reasonable budget as far as Render Farm standards go.)
For this project I was also given the lead on creating lighting, acting as quality control for texturing, and for optimizing rendering preferences/ executing rendering.
While I do have extensive knowledge in building and maintaining render farms (refer to post: http://jonathankaplan.blogspot.com/2012/04/tutorial-using-backburner-and-vray.html ) the last and most recent render farm I built was constructed with 3ds Max, Vray Distributed Rendering, and Backburner.
Crossing over to a Maya/ Mental Ray model took some getting used to. First I would like to warn anyone attempting this: Maya & Mental Ray's Network Render is a little more complex than the setup and execution of a 3ds Max with Vray Render Network. There are subtle differences that if not properly understood will make the process take several hours more than it should.
Despite the differences and deficiencies of the en-devour, ultimately within a few hours I was able to get all of the Render Farm Slaves to communicate properly with the Render Manager and actually bump out some fantastic render speed results. Throughout this process I had to troubleshoot several error codes from Maya/ Backburner that were very obscure and for which I found little support online. Each error made me permanently, slightly more insane. The feeling I got after conquering the errors is equatable to the feeling you get after a 12 hour day of manual labor in the desert sun (a great feeling of accomplishment and exhaustion.)
For a little background on the setup: The International Academy of Design and Technology, Las Vegas partnered with the producer of the film and supplied us with about 24 Alien Ware computers with Intel i7 Processors with a second room in the process of being upgraded and networked.
With 24 computers acting as slaves, at 1920x1080p we were able to finish about 120 frames in 40 minutes, averaging 3 minutes per render. This was with optimal rendering preferences (with the exception of motion blur and depth of field) and some pretty complex textures and lighting.
I just wanted to give an update and some insight to setting up a Maya, Mental Ray, Backburner render farm and I might put up a tutorial at a later time but for now if you are attempting such an adventure, my best piece of advice is:
1) to be patient with the error codes (don't pull your hair out, you will overcome)
2) refer to Autodesks documentation and make sure you go through each step like a checklist http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/GUID-788EB610-5A7E-41C4-BD0C-1099FB9E72AF.htm,topicNumber=d30e681735,
3) and make sure the same version of Backburner is on all machines!
1) to be patient with the error codes (don't pull your hair out, you will overcome)
2) refer to Autodesks documentation and make sure you go through each step like a checklist http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/GUID-788EB610-5A7E-41C4-BD0C-1099FB9E72AF.htm,topicNumber=d30e681735,
3) and make sure the same version of Backburner is on all machines!
If you need further assistance, you can contact me at jonakap1@gmail.com
By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.
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By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.





















