Welcome! My name is Jonathan Kaplan. I am a Designer, Animator, 3D Artist, Graphic Specialist, Web Guru, Illustrator, Painter, and overall Creative Consultant. Currently I work in the Architecture and Interior Design Industry as a 3d Artist and Animator but I am also interested in Marketing, Special Effects, Game Design, Film, Animation, and Music. This is my work and inspiration. Checkout my company website www.kaplandesignlabs.com or email me at jonakap1@gmail.com :)
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Wednesday, May 26, 2010
Revenge of the Balls
My Visual Effects Piece from the end of 2009. I am currently doing a revamp for my portfolio!
Monday, May 24, 2010
PORTFOLIO ROUGH DRAFT
This is my Rough Draft Portfolio that I got put together a few days before the turn in is due for my Portfolio Preparation class. I have come a long ways since I started animating. Let me know what you like, what you don't like, why you feel this way, and what would you take out? Thanks for the help!
Wednesday, March 24, 2010
Infomatic
This was the model I made for my character modeling class. I was the only person to do a non-organic model. I thought that was cool but we dueled our characters in a tournament and
Wednesday, February 24, 2010
3D Hotel Room



**Post Updated 08/26/2012 I never ended up posting the final results of this project in 2010 when I came back to it and finished it and I recently found the files. The top two images were the most recent renders done in 2010, one with depth of field and one without. Enjoy!**
Wow. This is a testament to what a few hours of revisiting a past project can develop into. Since I turned this in for a grade I have learned about something called mental ray. For people who know 3D/ Maya, it would sound stupid in a professional environment to admit to not knowing what mental ray is. Mental Ray enables realistic light gathering and shadow formations on objects in a scene. For this scene I set the ray tracing to production quality and turned on both global illumination and final gather. I also re-textured everything with a mental ray material. I deleted a couple of lights and added some. Last but not least, I spent some time re-modeling the champagne glasses using the EP curve tool and added the balcony to give more realistic depth and prevent the cramped feeling I had before. Sometimes its better off not showing reference photos with the scene for this kind of a project but for once I feel like my render is closer to the real pic then the one I turned in for the class project.
Labels:
3d,
art,
blur,
cg,
depth of field,
design,
furniture,
glass,
hotel room,
interior,
lighting,
Maya modeling,
ncloth,
palms,
rendering,
texturing,
visualization
Wednesday, January 13, 2010
Las Vegas Art
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By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.


