Created with 3ds Max & Menal Ray. All Rights Reserved.
Welcome! My name is Jonathan Kaplan. I am a Designer, Animator, 3D Artist, Graphic Specialist, Web Guru, Illustrator, Painter, and overall Creative Consultant. Currently I work in the Architecture and Interior Design Industry as a 3d Artist and Animator but I am also interested in Marketing, Special Effects, Game Design, Film, Animation, and Music. This is my work and inspiration. Checkout my company website www.kaplandesignlabs.com or email me at jonakap1@gmail.com :)
Donate to the Blog
By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.
Showing posts with label glow. Show all posts
Showing posts with label glow. Show all posts
Wednesday, October 3, 2012
3d Architectural Interior Visualization Renderings: High Resolution Brick Condo with Advanced Lighting Techniques
A few entries ago I posted some interior renders of a condo/ loft living room with white brick textured walls and hard wood floors featuring some advanced lighting techniques/ effects. I revisited the project this week to make some minor changes to the scene and to create some high resolution renderings to improve the overall image and detail quality. I know that unless specified by a client or instructor your natural instinct would be to just leave the default aspect ratio within the 3d software when creating renders. Don't do it! And if you do make sure you go back later and increase the resolution to at least HD 720 (if you have a day to do 1 render at a time bump it up to 4000). If you don't want to post renders that large on your site it is always better to at least create the image in a higher resolution and shrink it down as needed in Photoshop. You will be amazed at the quality difference of the images. This cuts down on blur, speckles, artifacts, and all those annoying little problems that occur when creating 3d renders. Enjoy!
Labels:
3d,
3ds max,
ambient occlusion,
Architectural,
brick,
camera,
cgi,
couch,
final gather,
fog,
glow,
hard wood,
interior design,
Lamp,
leather,
mental ray,
rays,
renderings,
visualization,
white
Saturday, August 18, 2012
Architectural Interior Visualization: Lighting & Texture Study
I am currently in the process of pumping up my portfolio. I did these 3d architectural interior renderings about a month ago to push myself in the use of lighting effects such as Rays, Fog, and Glow, to experiment with some realistic textures such as brick, wood, and chrome, and to start getting some photo-realistic projects into the mix of my portfolio. This is one of several pieces that I am in the process of developing. I have been seeing such amazing work lately in the Interior Design & Architecture community that has truly inspired me to push myself further. My advice this week for anyone seeking to push their 3d skills to the next level is to constantly be looking through other professionals work to gauge what the expected quality of top ranking artists currently is and do not settle for less in your own work. Check these out and let me know what you think. Hi-res renders are coming soon!
(posting description: 3d Interior Architectural Visualization Renderings of a modern condo living room with white brick walls and wood floors featuring dramatic effects such as fog, rays, and glow.)
Software used: 3ds Max & Mental Ray
Labels:
3d Modeling,
3ds max,
architecture,
brick wall texture,
cgi,
condo,
effects,
fog,
furniture,
glow,
industrial,
interior design,
lighting,
living room,
mental ray,
rays,
rendering,
texturing,
visualization,
wood
Monday, May 7, 2012
Logo, Branding, & Corporate Identity Concepts: Melon Dive Recordings - Las Vegas, NV
I was recently asked to do some logo design and branding for a local recording studio in Las Vegas. The name of the studio is Melon Dive Recordings. This was my first crack at the project without much art direction from the client. I think that I was able to achieve a modern, unique design that incorporates the "melon" theme through the use of color. I also did a 3D version of the initials of the company to play with branding elements. This was the first draft/ approach so expect to see more from this project in the future :)
For this project I used Photoshop, 3Ds Max, Mental Ray, and Fur (for the grass effect)
For this project I used Photoshop, 3Ds Max, Mental Ray, and Fur (for the grass effect)
Labels:
2d type,
3d,
3ds max,
branding,
corporate identity,
fur,
glow,
gradient,
graphic design,
grass,
illustration,
logo,
marketing package,
melon dive,
mental ray,
options,
photoshop,
recording studio,
typography,
watermelon
Subscribe to:
Posts (Atom)
Donate to the Blog
By donating you make it easier for me to post more often on more topics and give me the ability to spend more time answering your questions. If you enjoy reading or have found any of my posts valuable feel free to let me know.







